Published4 min read

It Really Is a Series of Tubes: Surviving BGP Leaks, 95th-Percentile Transit, and Backhoes in seriesoftub.es

Why seriesoftub.es—an open-source browser game where you build an ISP from a single router to a transit-free Tier 1 carrier—is one of the most deceptively challenging networking simulations on the web.

Back in 2006, U.S. Senator Ted Stevens accidentally gave networking engineers their favorite meme of all time when he explained that the internet “is not a big truck—it’s a series of tubes.”

Twenty years later, Series of Tubes (seriesoftub.es)—an open-source browser game created by Fabian Jäckel (fjaeckel/seriesoftubes)—takes that quote literally and turns it into what is essentially SimCity or OpenTTD for ISP and network engineers.

At first glance, the cartoon world map and cheerful UI make it look like a casual idle game. Five minutes later, your primary terrestrial fiber trunk has been severed by a stray backhoe, a shark is chewing on your transoceanic subsea cable, your 95th-percentile upstream transit bill is bleeding your bank account dry, and a DDoS attack is melting your core router in Frankfurt.

It is a remarkably fun—and brutally challenging—simulation of how the physical internet actually works.


From One Router in One City to Tier 1

You start the game at the bottom of the internet food chain: a tiny local ISP with a single router in a single Point of Presence (PoP), zero peering relationships, and 100% reliance on expensive upstream IP Transit to reach the rest of the world.

Your goal is to scale that single box into a transit-free Tier 1 carrier spanning global capitals. Getting there forces you to juggle the exact same economic and engineering trade-offs that real network operators sweat over every day:

Real-World Network Hazards

Traffic Economics & Routing Paths

Expensive (95th-Percentile Billing)

Cheap Local Offload (Route Servers)

High CapEx / Zero Per-Mbps Fee

Customer Traffic Profiles

Home Broadband ('Eyeballs')

Enterprise & Business SLA

High-Frequency Trading (Low Latency)

AI GPU Clusters & Hyperscaler DCI

Your Regional PoP Router(Line Cards + DWDM / ZR Optics)

Upstream IP Transit Provider

Internet Exchange Point (IXP) Peering

Own Terrestrial & Subsea Fiber Ring

Backhoe Fiber Cut

Subsea Cable Shark Bite

BGP Route Leak / Missing RPKI

Volumetric DDoS Wave


Why It’s So Deceptively Hard

If you play seriesoftub.es the way you play a standard tycoon game—expanding as fast as possible and signing every customer contract that pops up—you will go bankrupt almost immediately.

Here is where the game’s teeth show up:

1. The 95th-Percentile Transit Trap vs. IXP Peering

When you sign up residential broadband customers (“eyeballs”) or enterprise networks early on, every megabit they pull from the outside world has to cross your upstream transit provider, billed on the 95th percentile. If you don’t aggressively join Internet Exchange Points (IXPs), peer with route servers, and haul traffic across your own dark fiber to cities where content actually lives, your transit bill grows faster than your customer revenue.

2. Not All Bandwidth Is Created Equal

As you grow, you unlock wildly different customer tiers:

  • Home broadband (“eyeballs”): Steady, predictable residential traffic.
  • High-Frequency Traders (HFT): They don’t care about bulk throughput—they care about lowest possible latency across the shortest physical fiber path between financial hubs.
  • Hyperscaler DCI & AI GPU Data Centers: Massive elephant flows that look great on a revenue sheet right up until a single contract saturates your router line cards and DWDM optics, causing packet loss across every other customer sharing that backbone link.

3. Backhoes, Sharks, and the Myth of “80% Utilization”

In a textbook, running a link at 80% utilization looks efficient. In seriesoftub.es (and in production networking), running two parallel links at 80% utilization means you have zero redundancy—because the moment a backhoe slices Link A, 160% of the traffic tries to fail over onto Link B, instantly dropping packets and tanking your SLA reputation.

And the game does not hold back on physical and routing chaos:

  • Terrestrial fiber cuts from construction backhoes knocking out overland links.
  • Subsea cable faults (including sharks) severing intercontinental routes across the Atlantic or Pacific.
  • BGP route leaks and RPKI mishaps where a peering session suddenly dumps unexpected traffic onto your network.
  • Volumetric DDoS attacks that test whether you left enough switching capacity and scrubbing headroom at the edge.

The Best Kind of Systems Sandbox

Playing seriesoftub.es makes invisible infrastructure immediate and tactile. You stop thinking of “the cloud” as an abstract API endpoint and start seeing it for what it really is: undersea glass fibers, optical transceivers, IXP switching fabrics, BGP announcements, and a constant race to build a ring topology before the next backhoe finds your trench.

If you have half an hour to spare—and want to see if you can make it to Tier 1 without getting bankrupted by transit fees or a cut transatlantic cable—give seriesoftub.es a spin. Just don’t blame me when it’s 1:00 AM and you are still optimizing optical line cards between Tokyo, London, and Ashburn.

Ed Stuurman

About the author

Ed Stuurman

Infrastructure and reliability engineer based in Japan. Passionate about resilient systems, bare-metal hardware, cloud automation with Terraform, and all things homelab.

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Emails are delivered directly to ed@stuurman.com.